Resident Assistant.com
Old Content
| New Homepage
Online Community Programming Games Res Life Blog
Today's Date: 09/08/08

Navigate: Home | Advice | Programming | Humor | Ask the Experts | Resources | Search

Even More Games!

Each game listing has a title, a code, author (if any), and a description and examples of play. The code simply tells you if the game is Indoor, Outdoor, both, and whether the game is for GROUP interaction or Single play.

Games will be marked on the title line as:

  • Starter = A starting game
  • Grouping = A grouping game
  • I = Suitable for indoors
  • O = Suitable for outdoors
Check out some other sources on the web for Games:

Games For Groups

Party Games

Minor Games

Games Kids Play


List of Games:


Go To Top

Get-to-know-you Bingo

IO,GROUP

Get-to-know-you-bingo is a simple pre-opener excellent for large groups of like 30 or so. To creat a bingo card make a 5x5 grid with each square grid being about 1.5 inches square. In each box put questions like the ones to follow and a blank line for an answer. Leave the middle square free. It is good to use several versions of the card (i.e. different arrangements of the same or similar questions).

Sample questions or requests.

"Find someone who..."

Has never been to the west coast
Went to a concert in the last year.
Has never been skiing.
Is wearing black socks.
Plays a guitar (to any degree).
Listens to a certain radio station.
Has a brother named Mike.
Did not watch the "Cheers" final episode.
Was born in __________
Wore braces
Owns a pair of bell bottoms.
Drives a truck.
Has ears peirced twice.
Shops at _________
Is wearing sandles.
Has never flown in an airplane.
Knows who Peter Frampton is.
Is wearing a blue shirt.
Got a letter in the mail yesterday.
Works in a restaurant.
Has painted toenails.
Wears contacts.
Listens to Jazz music.
Does not like chocolate.
...



Go To Top

Kevin Bacon is the Center of the Universe

IO,Single/Group

Take a list of 10 movie stars (perhaps the one from Movie Star Scramble) any movie stars at all. Link that person to Kevin Bacon through movies in the least amount of steps possible.

Example:

Dustin Hoffman was in Hook with Julia Roberts
Julia Roberts was in Flat-Liners with...Kevin Bacon!!
Bacon factor is 1.  Don't count the direct connection.

You should be able to do this with just about any actor or actress from any time. The challange is knowing all of the right movies and who was in them.



Go To Top

Name those Logos

I,Group/Single

Go through several magazines and cut out advertisement symbols (ie. the 7up dot, but not the word 7up). Paste each on the white side of a 3x5 card and have everyone go around the room with an answer sheet and try to identify as many of the symbols as possible.



Go To Top

Movie Star Scramble

I,Single

Scramble the names of popular Movie stars and figures and have people figure them out.


1  uilja otsebrr      Julia Roberts
2  aridhrc eger       Richard Geer
3  ophowi globedrg    Whoopi Goldberg
4  aciemlh otanek     Michael Keaton
5  ryam tarust nerstmaos   Mary Stuart Masterson
6  etsve nrtmia       Steve Martin
7  edjoi esrfot       Jodie Foster
8  evset rnebetugtg   Steve Gutenberg
9  lomyl widgrnla     Molly Ringwald
10 orairsnh rfdo      Harrison Ford
11 cinhlo naidkm      Nicole Kidman
12 elm osibng         Mel Gibson
13 imk seginrsab      Kim Basinger
14 vhyec shaec        Chevy Chase
15 mdie ormeo         Demi Moore
16 anad yvrac         Dana Carvey
17 elichelme ferifpe  Michelle Pfiefer
18 nadyn vrgloe       Danny Glover
19 yaleyh lislm       Haley Mills
20 nhoj skcasuc       John Kusacs
21 acjk nisholcon     Jack Nicholson



Go To Top

Name That Show Tune

I,Single

Take lines from the themes of TV shows and write them on a paper with an answer blank below. Here are some examples:


1. This is a story about castaways, they're here for a long, long time...
    (Gilligan's Island)
2. A story about a man named Jed, the poor mountaineer hardly kept his family
fed...
    (The Beverly Hillbillies)
3. They were four men living all together, yet they were all alone...
    (Brady Bunch)
4. One O'clock, two o'clock, three o'clock rock...
    (Happy Days)
5. The ____ ______ Promises something for everyone...
    (The Love Boat)
6. They're the modern stone-age family..
    (Flintstone's)
7. Where everybody knows your name, and they're always glad you came...
    (Cheers)
8. Coma nd know on our door,  we'll be waiting for you...
    (Three's Company)
9. On your mark get set let's go now, gotta dream...
    (Lavern & Shirley)
10. Welcome back, welcome back, welcome back...
    (Welcome Back Kotter)
11. We're moving on up...
    (Jefferson's)

An excellent twist on this game is when you give out the answers have everyone sing the answers back.



Go To Top

Think Hard or Hardly Think

I/O,Group/Single

Put the following on a table:

  • A calendar
  • The letter "K"
  • A match in a bottle of water
  • Jar of 16 candies
  • Toothbrush
  • Pitcher
  • Candle
  • Salt
  • Fork
  • Tacks
  • Buttercup (Reeses?)
  • the letter "N"
  • Stamp
  • 2 dice on a dish of dirt
  • An Iron

When the guests come have the previous articals on a table. As they come, give them the following list. Match the statements on the list with the items on the table.

  1. End of pork ("k")
  2. A bunch of dates (Calendar)
  3. A swimming match (match in the bottle)
  4. Sweet sixteen (Candies)
  5. Never borrowed, never lent (toothbrush)
  6. Seen at a ball game (pitcher)
  7. Out for the night (candle)
  8. The ending of a Biblical Character (Salt)
  9. Branching of a river (Fork)
  10. On of the causes of the American Revolution (Tacks)
  11. A spring flower (buttercup)
  12. The end of ambition ("N")
  13. Ready to be licked (Stamp)
  14. A paradise on earth (dice)
  15. Birthplace of Burns (Iron)


Go To Top

Who Am I?

I/O,Group

Pick a category such as cartoon characters, movie stars, vegetables, etc. Pin the name of one of these items on the back of each guest as they arrive. Tell them that they need to find out who they are by asking other people for help.

The rules are:

  1. ask yes or no questions only
  2. answer yes or no questions
  3. no removing your own name tag to find out. If you ask, anyone will help you find out your identity.

If you need people seated or grouped up this may be a good way to do it. Have place cards at the seat of each item. Or have a few different categories of item to guess. Then when it comes time to group up have the cartoon characters go here, vegetables there, etc.

*Variation: Make name tags of famous pairs (each name separate) (they can be any type pair). As group arrives, place one name on his/her back. The person cannot see his own name. While they are mingling, they may ask questions about the person on their back (real person/character, male/female, married/not,etc), however the other person may only answer yes or no! The first pair to find each other wins. It is lots of fun, plus it gets everyone energized



Go To Top

Questions

I/O, Get-to-Know-You

Three Options here:

Questions
For the 1st day. Stick a sheet of paper on everybodies back. Now let th epeople walk around; they ask each other a simple question like 'what is your favourite colour' etc.The answer is written on the sheet.

Advertisement
Write an add about yourself, describing yourself and some peculiar habits or properties. Don't tell too much. Now the adds are mixed and people will guess with each piece to whom it belongs.

Questionnaires
Have them write the answer to three questions on a piece of paper. Questions can be 'how would you ike to re-incarnate', or 'what would you like to do at least ONCE in your life ?' The papers are mixed and one person takes a random piece and tries to guess to whom it belongs. Good guess ? A point and another try. Wrong ? The wrongly guessed person can try now.(thanks Anoeska !)

Aura

I/O,Starter

Two people stand face to face, arms-out, palms touching. Then, each turn around three times and try to find each other's palms again and return to the original position without opening your eyes. This is a great spectator sport and is also a riot if a whole group of pairs is trying to do it at the same time.



Go To Top

The Grouping Game

I/O,Grouping,All to Some
Author: Dan Raddon

This is a good game to play as a mixer. It is a fun, fast moving game. It starts out as everyone collects in one big group. The leader initially calls out a number, usually a number between two and fifteen. The number shouldn't be more than half of the number of total participants. When the number is called out everyone must try to collect in a group that contains that number of people. The group memebers should be latching arms or have thier arms wrapped around each other so that the leader can see who is in the group. If someone cannot enter a group because the number of required members has been reached, he is out of the game. As different numbers are successively called out the number of participants gets smaller and smaller. Eventually, there are less than ten people. The last group, or winning group, should have anywhere from two to five people.

Variation for grouping:

Don't make people go "out" of the game. Just constantly re-group people in different sized groups. Have everyone say something like "mingle mingle mingle" as they mill about together waiting for a number to be called out. Ultimately, try to make it so that everyone is in a group. Presto! instant, fun grouping.



Go To Top

Psychic Shake

I/O,Grouping,All to Some

This game calls for as much silence as possible. Each person decides on a number from 1 to 3. While not saying a word, everyone in the group wanders around shaking people hands. The number of shakes should match the number chosen. There will be an unmistakable moment of tension when the numbers don't agree. But when they do the two should silently decide how to group themselves. Eventually, eveyone will be in three groups. Surprisingly, the groups are often very evenly divided. It must be something psychic.



Go To Top

The Lap Game

I/O,Starter,All

This is perhaps my favorite game because of its enjoyability and diverse possibilities. The game is simple. Everyone in the group gets in a circle, facing in, shoulder to shoulder*. When the circle looks good and round everyone should turn to their left (or right, whatever the director chooses) and sits on the lap of the person now behind them.

This a great game to get people into the group-game mood. Once people are sitting (?) it is a good time to give them all instructions as to what is going to happen next. It is also a good rester.

*Another thing to do is while people are facing inward, shoulder to shoulder, try to get them to lean inward together, supported by one anothers shoulders. This is useful because it will help the circle get round.

Another variation: after the people have completed the task of all sitting down in a large circle, have them start walking! It really works.

A Different Description of the same game:
The big army of Queen Eugenie was marching to a distant war. They wanted to take a break but the fields were wet. So they invented this new way of sitting. Whilst humming a soldiers marching song they got into a circle, faces all to the right. Then they slowly sat down on each others knees. It seems to be more easy to sit on the knees than on the hips/lap. Now the trick is to start walking in a circle ! In 1978 2500 people managed, on a Spielfest (Gameparty) in Essen (Germany).

*A variation: whilst humming a silly song, you first walk in a circle. Then you get less shy and hold the shoulders of the person in front of you. For a while, you walk on this way. But hey, you like this, so now you hold the middle...shoulders of the person onestep further. Then you are so close that it is pretty easy to sit. But to keep sitting during the walk.....



Go To Top

Similarities

I/O, Starter

People sit in a circle on chairs. Everybody has a chair except one person in the middle. He really wants to sit ! So this person names a property like "I have black trousers", "I live in Amsterdam", "I have a sister", or even "I have two eyes". All people who can say that too have to change seats, the rest stays seated. The person who was in the middle will try to sit on one of the chairs, and one person remains. This person now asks the next question.



Go To Top

Gordian Knot

I/O

Uh, people get very close here. Everybody stands in a small circle, shoulder to shoulder. Eyes closed. Left hands in the air, reach into the circle, and grab someone's hand tightly. Now all right hands seek a fist. Once everybody is connected, let them open their eyes and try to unravel the knot until everyone is standing in an untwisted circle, holding hands. Good for the group process; because people actually touch, and they have to cooperate and listen to each other. Lots of fun, too!



Go To Top

The Mating Game

I/O,Grouping,All to 2

The group divides in two paralell lines facing each other across the room (perhaps boys/girls but doesn't matter). Each person is assigned an animal whose match is accross the room somewhere. After being given a moment of thought, everyone in the room acts like the assigned animal and walks (crawls, flaps, waddles, etc) accross the room in search of their mate. No human language is allowed. When people think they have discovered their mate, the go to the referee. The pandemonium proceeds until everyone has been mated.

To help with the assignment of animals perhaps you could make two sets of animal cards to pass out to people. In this case, the people wouldn't need to be in paralell lines accross from each other. They could just be in a big circle or something.



Go To Top

Stand Off


I/O,Starter,2

Two people stand face to face at one person's arm's length. Each stand with his feet side-by-side and together. Palms must face inward to start. The object is to make the other lose their balance without touching any part of their body than the palm. Go for two out of three. You can dodge and feint with your hands but touch no other part of your body.

Another version is from the Martial art aikido. Players start with palms together and must stay together throughout play. The object is still to make your partner lose balance but no sudden moves are permissible.

This game can get tiring. Don't wear the guests out before the party really starts.



Go To Top

Stand-Up

I/O,Starter,2+

Sit on the ground, back-to-back with a partner, knees bent and elbows linked. The object is simply to stand up together. Then try it with 3. Then with 4. Then with 5... Try it with as many people as are in the "Lap Game."



Go To Top

Swat 'em or Whipped to the Gap

I/O,Starter,All

Equipment: Newspaper rolled up into swatter

Action: Group in a circle, everyone facing in with hands behind back. "IT" walks around the circle with the newspaper. He discretely puts the newspaper into the hands of one of the players. That person swats the person on his right while the person being hit runs around the entire circle and comes back to his original place. The chasing person's place was taken by the previous "it". The person with the swatter now becomes "it". NOTE: If the group is really large use two or three swatters.



Go To Top

Willow in the Wind

I/O,Starter,Some/All

Form a small circle of about eight persons, shoulder to shoulder, facing in, hands outstretched with palms facing inward. Place one foot slightly behind the other for balance.

Place a "willow" in the middle of the circle with feet together, arms crossed over their chest, and eyes closed. Keeping their feet in one place and their body straight and relaxed they fall backward. The people forming the circle push the "willow" gently push her front and back, side to side, and all around, like a willow in the wind. Perhaps the group can make howling wind noises. Everyone should get a turn to try it out.



Go To Top

Red Handed I/O

Also called "Button, button, who's got the button?" by my grandmother. The group forms a circle and one person, "It", stands in the center. The group faces in, fists closed, palms up. IT places a marble (or button, or other small object) into someones hand. IT then closes her eyes. While her eyes are closed the group passes the marble around. The idea is to trick IT so everyone pretends to pass the marble.

IT shouts out a word (any will do--"RED HANDED" for example) and opens her eyes. She then tries to guess (or catch) who has the marble. Everyone presents their hands in the original position (fists closed, palm up) and IT picks a hand.

If you get caught with the marble, you become IT. If IT failes to catch someone "Red Handed" then she must try again.



Go To Top

Human Pinball O

All but one stand in a circle, facing outwards. Spread your legs as wide as comfortable, until your feet are touching your neighbors' on both sides. Everyone bends down and swings their arms between their legs--these are the flippers.

One person stands in the middle. A ball is released and the flippers try to hit the person in the middle (possibly for points if you have a use for them). Try it with several balls and more people in the center if the group is very large.

Careful. This game causes bad head-rush. Make sure you take breathers.



Go To Top

Pile Up I/O

Everyone sits in a chair (or possibly on the ground) in a circle--one chair for everyone. One person in the middle begins to ask yes or no questions like: "Were you born in Mississippi?" "Are you right handed?" If the players can answer "yes" to the question, they move one chair to the right. If the players can answer "no" they must stay in the same chair.

Eventually, there is a pile-up. The object of the game is to try to get everyone in the same seat.

Two notes. First, you may want to rule out questions whose answer is visible like: "do you have green eyes?" This adds an element of challange to the game. Second, once everyone is all "together" it may be a good time to give them instructions for the next activity.

*Variation:People sit ina circle on strong chairs or benches. Everybody gets a card from a game of cards, and remember whether it is hearts, diamonds, club or spades. Now someone takes a deck of cards and turns the upper card. When it is ‘hearts’ everybody with hearts moves one chair to the right. If that chair is occupied you sit carefully on this persons lap. After turning some cards, the piles can get quite high ! (if you have somebody on your lap you cannot move)



Go To Top

Go To Top

Duck, Duck, Goose I/O

While sitting, standing, or kneeling in a circle, facing in, one person goes around the circle touching each person on the head as they pass and saying "duck." The person on the outside continues around the circle tapping and saying "duck" until he decides he's ready. He then taps someone on the head and says "goose" and proceeds to run around the circle. The goose must run around the circle in the opposite direction. Both are racing for the open spot in the circle. The loser gets to be the caller for the next round.

A variation on this game is called "They Flying Dutchman." In it, two people go around the outside and say nothing. The people in the circle hold hands. The Dutchmen tap someone's clasped hands, breaking the chain. The Dutchman run around the circle racing agains the two who's hand-clasp was broken (who run in the opposite direction). The slower team gets to be the Dutchmen for the next round.

Variations on this game are many. You can have them race around while hopping or skipping, or perhaps in piggy-back. Use your imagination.



Go To Top

Musical Chairs I/O

Classic Musical Chairs is played with numbers in a circle (perhaps on chairs, perhaps on the floor). When the music starts the players walk around the circle, when the music stops everyone must stop on their own number. A number is drawn from a hat and the person on the winning number gets a prize (or something).

A variation on this theme was given by Leah Gibbons. She says it is fun to place obstacles in the path (i.e. between the numbers) for the players to crawl under, jump over, or step around. She also suggests playing by crawling, hopping, or skipping. Its great exercise!



Go To Top

Happy Birthday: The Game I

Materials:

  • 1 Pair of Gloves
  • 1 Hat
  • 1 Die (perhpas two dice if group is large)
  • A Prize wrapped in several layers of newspaper and boxes.

The group stands in a circle. The gloves, hat, and wrapped box are placed in the center. someone begins by rolling the dice. If they roll a 6, they hurry into the middle and put on the gloves and hat. They then start to unwrap the package. They must move fast because the next person to roll a 6 takes the hat off of the person in the center. The person in the center stops immediately and takes off the gloves, gives them to that person, and he/she goes back to the circle. The game continues like this until the package is completely unwrapped and the last person receives their prize. It's really noisy and incredibly fun!



Go To Top

What's your Name Sweetie I

Materials:

  • About 6 different candies that have given names like M&M's, Crunch, Wrigley's , etc.
  • 1 Die (or 2 dice if the crowd is very large)

Everyone is seated on the floor in a circle. Packaged candybars or candy are placed in the middle of the circle. Everyone starts by saying their own names. The leader then makes sure that everyone knows what candy is in the middle. someone begins by rolling the dice. If they roll a 6, they can take one of the candies in the middle. The die continues to go quickly around the circle while people keep picking up candy. When all of the candies are taken, people then can get other people's candy.

In order to get their candy, they must state the person's first name and the name of the candy they hold. The person who rolls a 6 and matches the name of the candy and the person takes the other's candy. If they forget either name, they miss their turn and the dice goes to the next person and they continue to roll. (One person can get more than one candy and people can hide the candy behind their back). This is a great way of getting to know people's name and how to get your favorite candies!



Go To Top

Fox and the Squirrel O

This game is more fun with a large number of players (approx 10-20).

To set up, have everyone pair off and link elbows with their partner. Form a wide circle, leaving 3-4 feet (1 to 1.5 meters) between each pair.

Choose one of the pairs to start the game. One person is the Fox and the other is the Squirrel. The Fox chases the Squirrel anywhere in or around the circle until the Squirrel links elbows with one of the pairs. As the Squirrel links elbows with another player A in the pair, Player B of that pair becomes the Squirrel. If the Squirrel is tagged before linking up with another pair, he becomes the Fox and the Fox becomes the Squirrel.

An extemely tiring and fun game of tag!



Go To Top

Spit in the Ocean I/O

Materials:

  • Thimble
  • Water

The person starting off the game has the thimble which is filled with water. This person will think of something. For example: They will say "I am thinking of a color." They go around the group, which is in a circle, and each person will guess a unique color. The object is to not get it right. If the guess is correct, the person in charge throws the water on them. Then, the wet person is in charge.



Go To Top

Zoom! I

The object of Zoom is to be one of two winners. The game is played by everyone sitting in a circle, facing in. One person begins by saying the word "zoom" and turning to face the person on either her right or left. The person "zoomed" can do one of two things. First, turn his head and look at the next person in the circle and say "zoom", thus continuing in the same direction. Second, he can make a brake screeching noise (hhrrrr--or something) and look back toward the person who just "zoomed" her (or perhaps braked her), thus reversing the direction of the zoom.

The game must go rapidly and with rythmn. If someone messes up--looks the wrong direction, says the wrong thing, or hesitates--they are out and the circle closes in. The game continues until there are only two left (can hardly do it with only two).



Go To Top

Murder
I/O

*Version One:
Sit in a circle. One person is the detective, and another one is chosen (without the detective knowing) to be the killer. Detective returns, and the killer starts killing others by blinking to the victims. If you are a good killer the detective will have a hard time finding out who it is.

Version Two:
Tear up enough pieces of paper or cards so that there are more than there are people. Write O's on all but one, put an X on that one. Fold them up and put them in a hat. Have everyone draw one, whoever gets the X is the murderer. Methods of murder are optional: pick one and stick with it for all the games, though, or it can get confusing. Suggestions: sit in a circle holding hands (this only works in the dark or if everyone keeps their eyes closed), and squeeze. Squeeze once, and you kill the person sitting next to you. Twice, and the person next to you squeezes their neighbor once and HE dies. Get it? Or, wander around shaking hands; the murderer taps the wrist. Those murdered must count to 10 (to themselves), shaking hands and acting normally, before dying. In all cases, let them have fun dying!



Go To Top

Dragon Tail Tag
O

Author: Mark Quinney

Make small chains of about four people. Either have team members hold on to each others waists or link elbows. The end person has a flag or tail (bandana) hanging behind them or in their back pocket. Teams must stay linked to participate.

The object of the game is to steal other teams tails while avoiding other teams who are trying to steal your tail. The last team to have a tail wins.



Go To Top

Feather Tennis
I

A string is placed accross the room. Just like volley ball, the idea is to get the feather to fall to the floor, inbounds, on your opponent's side of the court. Unlike volleyball, you must blow a feather up into the air to do it. There are no limits to the number of time passes you can make to your team mates but each player cannot blow more than three times in a row.



Go To Top

The Flour/Dime Game
I

Author: Leanne Ostler

This game works best for about 6 people per game. Just divide the people up and let them play in their individual groups if there are more.

  1. Bring about a cup of flour, a table knife, and a dime for each group (of 6, see above).
  2. Pack the flour in the measuring cup very tightly.
  3. Put paper over top of it and gently turn it over so that the cup lies upside down on the paper.
  4. Carefully take the cup off so that the flour stays packed on the paper.
  5. Gently lay the dime on the top of the packed flour pile.
  6. One person at a time cuts away at the flour pile with the knife and must cut from the top surface in any direction). The person who is holding the knife when the dime drops off the pile has to pick the dime up with their teeth and their hands behind their back.


Go To Top

The Cracker/Whistle Race
I

Author: Leanne Ostler

A game for as many people as you would like.

  1. Divide the people into two or more groups. Line up in those groups.
  2. Hand out one or more crackers to each participant in each group.
  3. Explain that the goal is to be the first team to successfully eat their crackers and whistle as soon after chewing them as possible, beginning one person at a time per team.


Go To Top

Sardines


I/O

Very easy, sort of reverse Tag. Assign a few "police", make them stay while one person runs off to hide. Then let the rest (but not the police!) run off in search of the first person. Give them a minute, then send the police out. If caught, the runners must go back to "jail" for a bit. The game ends when everyone has ended up in the same place as the first runner (it can get very cramped in there!!).



Go To Top

The Assasins Variations


I/O Basically:
Having never played this game I may not be the best at describing it, but here goes anyway. Begin by getting all the players together, and writing their names on a piece of paper. Have each player choose a piece of paper, and check to ensure that they have not drawn themselves. The Game Begins! Their goal is to "kill" the person whose name appears on their slip of paper. Method of murder is optional: water guns are popular but kissing or just saying "bang" are also used. Once a player has "killed" their victim, they inherit the victim's slip of paper. This continues until everyone has been eliminated.


Thanks to  Megan Celia Coster, an RA from the University of Oregon for compiling the information on this page!

banr_370.gif (17287 bytes)
Student Leader Magazine

Home | Awards | Press  | Contact
© ResidentAssistant.com. 
Disclaimer