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STINGER:
Have the group form a circle and close their eyes. Facilitator circles the group and selects a “stinger” by squeezing
an individual’s shoulder.
The group then opens their eyes and spends
time introducing themselves to others while shaking
hands (and trying to spot the stinger). The stinger tries to eliminate everyone without getting caught.
The stinger strikes by injecting poison with
their index finger, while shaking hands.
A person stung may not die until at least five
seconds after they are stung.
The more dramatic the death, the better!
When someone thinks they have discovered who
the stinger is, they may announce that they know.
If they get a “second” from someone else in
the group within 10 seconds, the two of them may make
an accusation.
If the person does not get a second, he/she
must wait to challenge again, after another person
dies. If
another person does step forward to second the challenge,
both point to who they think it is on a count to three.
If they do not point to the same person, or
they both point to the wrong person, they both are
automatically dead.
If they select the correct person, the stinger
is dead and the game is over.
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