|
SPEED RABBIT: Group
stands in a circle leaving room in the middle for
a person to be the caller. (Best with groups
of 20 or more.) One person starts as caller and
teaches group a motion. For example, speed
rabbit, milking the cow, elephant,
hear no evil, see no evil, speak no evil,
amoeba, palm tree, fire
hydrant, etc. (All motions are done in
groups of three.) The caller teaches one motion
first, and adds more difficult ones as the group is
ready. The caller spins around the circle and
stops with finger pointing to one person, calling
out a motion to that person. The person pointed
at becomes the center person in the group of three. If
any of the group of three is not quick in responding
with the right motion, they become the caller. This
is a fast paced, heart pumping game - and lots of
fun!
|
|