RA Resource Site - Programs, advice and ideas

GBD - How to use this site - What's an RA? - Click here to tell another RA about this site!  

Resident Advisors
  ResidentAssistant.com - The resource site for Residence Hall student staff members - How to use this site!  

Navigate: Home | Advice | Programming | Humor | Ask the Experts | Resources | Search |

High Energy | Giants, Wizards and Elves

GIANTS, WIZARDS, AND ELVES: The group is split up into two equal groups. Each of the two groups will huddle up away from the other group. As a group, they will decide to be a giant, wizard, or elf. Once the groups have decided on a group identity, the two groups will line up parallel to one another in the middle of a squared off area. On the leader’s count of three, the two groups will show the other group their chosen identity. A “giant” stands nice and tall with their arms over their heads and growls. A “wizard” slightly bends at the knees with their arms out in front saying, “ZAP, ZAP, ZAP!” An elf bends totally at the knees, and with their hands they make pointed ears and elf noises (your choice). A giant beats an elf; a wizard beats a giant; and an elf beats a wizard (similar to Rock, Paper, Scissors). The team with the more powerful identity will chase the other group. Anyone tagged before crossing the coned line will join the other team. Anyone not tagged will remain on the same side. In the event of a tie, the groups will decide on a new identity. Note: To save time in the event of a tie, it is a good idea to have the groups think of an alternative identity.

Home | Awards | Press  | Contact
© ResidentAssistant.com. 
Disclaimer