|
GIANTS, WIZARDS, AND
ELVES: The group is split up into two equal groups. Each
of the two groups will huddle up away from the other
group. As a group, they will decide to be a giant,
wizard, or elf. Once the groups have decided
on a group identity, the two groups will line up parallel
to one another in the middle of a squared off area. On
the leaders count of three, the two groups will
show the other group their chosen identity. A
giant stands nice and tall with their
arms over their heads and growls. A wizard
slightly bends at the knees with their arms out in
front saying, ZAP, ZAP, ZAP! An elf
bends totally at the knees, and with their hands they
make pointed ears and elf noises (your choice). A
giant beats an elf; a wizard beats a giant; and an
elf beats a wizard (similar to Rock, Paper, Scissors). The
team with the more powerful identity will chase the
other group. Anyone tagged before crossing the
coned line will join the other team. Anyone not
tagged will remain on the same side. In the event
of a tie, the groups will decide on a new identity. Note:
To save time in the event of a tie, it is a good idea
to have the groups think of an alternative identity.
|
|