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CLAM FREE: Start
by defining the boundaries of the playing field. One
person volunteers to be the nuclear reactor
and activates him/herself with a frisbee or nerf ball,
preferably day-glo. The rest of the participants
are clams and signify that by being as happy as possible. The
object of the game is for the nuclear reactor to contaminate
all of the clams by tagging them with the day-glo
device. One contaminated, the clams become frozen
in place. As the reactor chases and tags the
clams, it wood appear that doomsday is just around
the corner - at least for the no-longer-so-very-happy
clams that are getting zapped one after another. There
is hope, however. A frozen clam can be defrosted
if two mobile clams manage to link hands around him/her
in a clamshell alliance and shout Clam free! Even
better yet, if seven clams can manage to link up in
a circle and count to ten, then the nuclear reactor
is shut down forever.
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